![]() A number of the puzzles in Uncharted 3 partner Drake with a team of allies, and hint at what could have been a co-operative mode. Over its three sequels, the Uncharted series has flirted with design trends. When sought for approval, the most famous and beloved film critic of them all, the late Roger Ebert, lifted his nose in disgust, declaring "video games can never be art." To this day, film critics use video games as pejorative when describing lesser films that are too frenetic or emotionally vacant. Every now and then a studio returns to adapt a video game, like it’s some trendy form of masochism unique to the bouge neighborhoods of Los Angeles. A series of middling to terrible game-to-movie adaptations tried to harvest games of their audiences, leaving both filmmakers and game publishers bitter and skeptical. Studios have occasionally taken interest in video games in the way coastal businessmen eyed mining towns. For the most part, the people who have made and criticized films over the past two decades have shared little love for video games - which remains to be perceived, by skeptics, as a half-formed medium for puerile loners swilling Mountain Dew and struggling to bleach Cheetos stains from their sweatpants.
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